Developers Diary. Meeting 3. Jetpack Orangutan.

I came home from Stockholm after visiting family and celebrating my sisters birthday.

Upon arrival I went to bed and the following morning (21/10 -14) we met for the third time to start production on our paper prototype.

Our first problem arose very early. We had no materials to build. However, as we knew exactly what we wanted for our prototype, what we wanted to deliver, we knew what materials were needed and we set out to find some. After picking up some clear tape and different colored magc-markers we set to work.

The idea was to construct a typical level on paper, by taping a4’s together to form a successive line of paper as the “level”. We drew Triangles on the paper to simulate enemy projectiles, and circles to simulate enemies. After this we taped the entire topside of the “level” in order to make sure that the marks left by our colored magic-markers were removeable with some paper-tissues.

We constructed a “screen” which work as the bounds that the player can move within.

After testing it, we decided that it was indeed what we wanted, and that it delivered what we wanted it to deliver. Next meeting is 22/10 -14, where we will discuss our pitch.DSC_1020 DSC_1019 DSC_1018

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