Monthly Archives: April 2016

Big Game Project, Week 3.

This week has been unproductive on my side.

Monday started with continuous production of sounds for the first enemy in the game, spinning attacks, menacing bleeps and a hover effect for its movement.

Tuesday proceeded with recording of some of Kei’s phrases. The school staff has been most helpful in this regard.

Before wednesday could come, however, I was struck down with some sort of virus or bug…. I’m not sure, and I was bedridden wednesday-friday.

Big Game Project, Week 2.

Week 2 has been coming along nicely!

We’ve decided to use Elias Software as a base, and thanks to the schools connections we were able to save time for our demo production by using one of the pre-existing themes for the game to showcase what we want the game be like. The theme is called Smoggy Sundown, and is a very blippy / retro-gaming sounding theme.

Apart from that, I’ve been working on trying to bring more sounds to our characters in the Level. Kei herself has not been given a voice yet, but enemy number 1 and two both have a few lines and sounds that give them SOMETHING at least, for the alpha (28’th of April.)

It’s tough work. Most of the first week was looking through tutorials and video posts on how to use the programs built-in plugins and so on. I understand now how the programs work, but I still am not a composer. Music does not come easily to me. But the sounds are manageable..! I feel like I’m making steady progress in that department.

As far as the layout goes, I’ve made a first draft, and then a revisioned second draft. The main layout is still pretty much the same, however I have gone over it and thought about use of props and sounds in order to inspire the proper feeling for each of the areas of the map. Start->Middle->End.

That’s all for this week. Stay tuned.

Big Game Project, week 1.

This week has been quite a rollercoaster as far stress goes. Last week, I pitched a 2 day game idea for a third year project, hoping to inspire someone to take me on in their group, but that didn’t happen.

It wasn’t until this Sunday that I contacted Nayomi and asked to be part of her group, to which she responded that she’d need to talk to her group on Monday in order to see what was needed.

Monday comes along and I’m holding my breath, if this does not work out my options have all but run out in terms of finding a group for this course. But it does work out, and there you have it. I’ve been introduced to the group as the sound-designer for the game.

The game is known for now as Kei. Kei is a girl from Gametown, a town she left in her earlier years. Now she’s returned and the citizens are telling her that she’s no longer welcome.

The game is about the unsavory treatment of women as gamers, in a nutshell. And I’m to tackle a role I have no experience in, which should be a blast.

Due to this, my week has pretty much consisted of finding, downloading and getting to know various programs and sources of sound-samples. I’m sick and tired of listening to car-crashes, and I’ve got a whole 8 weeks ahead of me filled with it. But the group functions very well and I know most of the people there, so it’s already going great.

Apart from sound I am also responsible for thinking about level layout. A task which I will be sharing with another group member.