Game Development Blog 5.

Dearie me, we’re all beat.

Everyone is working really hard in our group in order to get everything into the beta-version of the game. It’s starting to really come together, now, all that needs to be done is finishing up the level-design, add the pickups, and after that our coders can finally get going for real on the pathfinding.

As for what I’ve done this week, there’s been a number of small things, a few big things and some running about between group members. A lot of time has been taken out of the week due to other courses and work irrelevant to this particular course however, and as such I feel like there was a lot of rushing the last few days of the week.

Onto my work, and here it is:

DecorationPot

This flowerpot, something that I drew today in fact, is a decorative  item for use in Ottos fancy mansion. It’s doesn’t do anything apart from look pretty.

As I’m looking at it now though, I realize the colours might be very wrong for something to use in a mansion that is mostly laid dark and carries with it a lot of gloom and neglect.  That said I am really happy with how it looks, nevermind the fitting in. I wanted to use some darker color for the pot itself, the purple, but got carried away with the decoration and ended up using a very bright cyan for the rim of the pot. After that the flowers themselves are by nature very colorful, and as such I used reds, yellows, and shades of green and blue to paint them.  I think this item will be seen again and again in quite a few rooms in the game.

This is the artifact I am most happy with so far, since it took quite a while to get it right.

This is one of the big things I worked on:

OptionsPNG

Its the options screen for our game, without the buttons. This thing I rushed through unfortunately, since I wanted it in the game for our presentation. I might clean it up, or not, we’ll see. I used colors from our wall-tiles to use as the walls in this picture, to simmulate that you are inside the Fancy Mansion. I also placed Ottos hat and his shotgun by the chair. The menu buttons can not be seen here but I spent more work on them than the actual background.

This is what I’ve done this week. Thanks for reading!

//Will

1 thought on “Game Development Blog 5.

  1. samuelehnberg

    Nice work William!

    Interesting reading about the artefact. I understand, as you explain in the text, that there is a lot of work going on besides these sort of items that you are going to implement. However, I really like the design of the flower pot. Reminds me of some of the pots that my dear grandmother used to have in her window. It is very appealing to the eye and the colours of the flowers are perfectly matched. It gives a great contrast to the colour of the pot itself.
    I understand your opinion about how the item would fit in the darkness, but as you say: it does not matter. I really think that it will contribute to the game setting. It looks both expensive and exclusive, which is a vital criteria for any of Mr. Otto’s possessions. So not only does it look nice, it matches the whole game.
    As for the option screen, it looks like you accurately have managed to get use of both perspective and colour. Maybe you should have submitted a more detailed description like you did about the flower pot.
    The structure of the post makes easy to read, even though you could include some headlines in order to categorise the different states of the process.
    The questions: what, how and why? Are answered through out the text.

    Great work, Samuel

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