Monthly Archives: January 2015

Game Development, Meeting 1 and 2.

During week 3 of January, we started a new course titled “Introduction to Game Development.” During the 11 weeks of this course, we were told we would be re-creating another teams game that they designed during the course “Introduction to Game Analysis and Game Design.” We were to remain in our teams, choose another teams game, and set to work developing it using Scrum, an agile workflow to help us along.

We, team 4-est, chose a game previously labeled as Fancy Mansion. A game where you play as a thief in deep with the mob, who’s goal is to rob a certain Otto von Fancy of his priced possessions. It’s deep in the night and the mansion is laid dark, only a small portion of the area around the character you control can be seen. Otto has, however, awoken due to the noise you’ve made, grabbed his rifle and is coming to get you. You can hear his footsteps, and as such must keep away from his while you loot his house.

We had 3 meetings during this week, all of them minimally short. We established roles during a lunch-break and gave everyone the task to read the concept document for the game. Our lead art Marcus decided on a comical artstyle, Erik designed a scrum-document to keep track of assignments, we handed those out and then we split up to do our respective work.

Being entirely new to this, I’m anxious that I will make blunders that will cost us the project, however I will try my best and keep with it.

Next meeting is the 26/01 (tomorrow).