So, we’ve come to an end with the project, and what a ride it was. I learnt so much about sound design and level design that I’m having a hard time processing it. We were given some amazing feedback during the conference as well, and I believe a re-work of the game is in the idea-stages.
During the three days, a number of adjustments were made to the sounds inside the game, patches, if you will. Ranging from adding new sounds to handling the levels of sound intensity for different characters and the music itself.
Initially we had the problem that nobody could hear the boss talking at all, and Kei was far too loud. The music also was less intense than it should have been. I elevated the boss and music levels and diminished the intensity of Kei’s voicelines. This made a big impact on how the game was perceived.
Most of the feedback about the sounds and level was that there was far too much repetition within the voicelines in the game, characters saying the same thing over and over again. In regards to level, it was good, but confusing, people could navigate where they needed to go, but not in any clear fashion. I write about this extensively in my project report PM.
So the 7 weeks are up! Thanks for a great time and have a great summer!