Developers Diary. Meeting 2. Jetpack Orangutan.

Second Meeting.

We met up again and immediately began discussing what the group had done.

As producer I had the team assemble in the library and I asked the group to look at the slides for the One-Page Design Lecture that Marcus had put on our web-portal for Uppsala University.

The first thing we did was decide on a high-concept. A sentence that is the essence of our game, is punchy and informative and interesting.

After that we decided to hold off on the One-Pager until the Paper-Prototype, who’s turn-in date is fast approaching, is finished.

Alex Cully showed us what he had in mind in terms of music and intro-music, and an idea for powerups that were all very interesting and amusing, and we decided to roll with it. In order to implement them into the game, we had to change the design of the game, however this was easily done and it worked out great, according to us.

Filip Frandsen showed us his concept art for our main character and a few other ideas, and we all thought they were very interesting, and conveyed our feelings for what we wanted the game to be.

Marcus wanted to hammer out the details of our game, and so we did that, and in the end I think we’re all very pleased with our design, however it would be nice to have it in a document to refer to.

Yet again we shared out individual assignments for our team to work with. As I was leaving the island on the Friday I told everyone that I would have a more floating role during the weekend and check up and coordinate what the others were doing, as well as help in what manners I can.

Cocozooka ZookeeperOrangutan

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